3D Studio Max: MV Steve Irwin – 3
admin | May 24, 2010
..and yet another day working on 3D Studio Max.
Today I faced for the first time the problem of texturing a model. I ended up following this really good tutorial:
Using UVW Mapping Texture Technique In 3D Studio Max – http://www.republicofcode.com/tutorials/3ds/unwrap_uvw_mapping/
Talking about the model itself, it is not perfectly accurate, ok yea, not accurate at all
, but for the level of detail needed in the game it is more than enough.
It must be reminded in fact that the average potential player will probably have only heard of Sea Shepherd via the tv show Whale Wars, or even just its cartoonish version signed by South Park.. My goal was to make the vessel recognizable.
The next step from here will consist in texturing the helideck, and probably add a couple of Zodiacs on the deck of the vessel.
