I still have to come up with a good title..

..and a good header too (and yea, it's a template.. bababa..)
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GUI uncovered

admin | December 30, 2009

I’m currently working on the visual aspects of the game: For now I did the menu, navigation etc.

Tomorrow I’ll be refining the ingame graphics, and hopefully improving that horrible attempt of drawing a credible representation of the Nishin Maru :D

You can try the prototype following this link.

As usual, any comment will be a helpful source of reflection :)

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2 Responses to “GUI uncovered”

  1. Fred says:
    January 13, 2010 at 6:41 am

    damn that level with the throwing of butter at them was hard, 10th try i got pass it lol.

    Also you spelt Nisshin Maru wrong on last set of instructions, you had Nishin should be Nisshin

  2. admin says:
    January 13, 2010 at 1:13 pm

    Haha! Yee, damn true! :D

    The problem of developing a game is that you (as developer) keep playing it to test every new bunch of code, getting verrrry good at it.. and then it seems so easy.. :D

    (obviously after this happy feelings all the real players get frustrated because of the hardcore difficulty.. ups :D )

    Expect a new version of the bottle throwing/camera mode functions for the 17th ;) (the last one, for this prototype.. Then it’s gonna be all game engines probably ;) )

    Ah and thanks for making me notice the typo.. I was actually pretty sure it had only one S.. What about the YM, also two S? :)

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