GUI uncovered
admin | December 30, 2009



I’m currently working on the visual aspects of the game: For now I did the menu, navigation etc.
Tomorrow I’ll be refining the ingame graphics, and hopefully improving that horrible attempt of drawing a credible representation of the Nishin Maru
You can try the prototype following this link.
As usual, any comment will be a helpful source of reflection

damn that level with the throwing of butter at them was hard, 10th try i got pass it lol.
Also you spelt Nisshin Maru wrong on last set of instructions, you had Nishin should be Nisshin
Haha! Yee, damn true!
The problem of developing a game is that you (as developer) keep playing it to test every new bunch of code, getting verrrry good at it.. and then it seems so easy..
(obviously after this happy feelings all the real players get frustrated because of the hardcore difficulty.. ups
)
Expect a new version of the bottle throwing/camera mode functions for the 17th
(the last one, for this prototype.. Then it’s gonna be all game engines probably
)
Ah and thanks for making me notice the typo.. I was actually pretty sure it had only one S.. What about the YM, also two S?