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	<title>Comments on: Meet the game! Ok yea, another prototype..</title>
	<atom:link href="http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/</link>
	<description>..and a good header too (and yea, it&#039;s a template.. bababa..)</description>
	<lastBuildDate>Sat, 28 Jan 2012 04:31:36 +0000</lastBuildDate>
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		<title>By: Devin Rodrigues</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-5007</link>
		<dc:creator>Devin Rodrigues</dc:creator>
		<pubDate>Sun, 08 May 2011 04:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-5007</guid>
		<description>Oh and yah definately tell me bout the guy that made the nisshin</description>
		<content:encoded><![CDATA[<p>Oh and yah definately tell me bout the guy that made the nisshin</p>
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		<title>By: Devin Rodrigues</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-4999</link>
		<dc:creator>Devin Rodrigues</dc:creator>
		<pubDate>Sat, 07 May 2011 23:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-4999</guid>
		<description>That Would be awsome, I Currently Use SketchUp And im making the MV Esperanza, Ill send u a picture or ill upload one for u, So 3ds Format or .skp format if possible, its [** got it ;) **]

Add me on Yahoo messenger maybe you could help me model something on the esperanza i need help with.... my Y messenger is [***]</description>
		<content:encoded><![CDATA[<p>That Would be awsome, I Currently Use SketchUp And im making the MV Esperanza, Ill send u a picture or ill upload one for u, So 3ds Format or .skp format if possible, its [** got it <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  **]</p>
<p>Add me on Yahoo messenger maybe you could help me model something on the esperanza i need help with&#8230;. my Y messenger is [***]</p>
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		<title>By: admin</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-4549</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 23 Apr 2011 18:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-4549</guid>
		<description>Sure you can! I&#039;ll make sure to send you the model by tomorrow.. Any preference about the file format?
I can also put you in contact with a guy that built both the Yushin Maru and the Nisshin Maru, if you are interested ;) However, it&#039;s his work, so you may want to discuss with him whether you are allowed to use his models or not :)</description>
		<content:encoded><![CDATA[<p>Sure you can! I&#8217;ll make sure to send you the model by tomorrow.. Any preference about the file format?<br />
I can also put you in contact with a guy that built both the Yushin Maru and the Nisshin Maru, if you are interested <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  However, it&#8217;s his work, so you may want to discuss with him whether you are allowed to use his models or not <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Devin Rodrigues</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-4548</link>
		<dc:creator>Devin Rodrigues</dc:creator>
		<pubDate>Sat, 23 Apr 2011 18:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-4548</guid>
		<description>awe, thats to bad and yah i like ur idea, and adding on they could select the ship they want to use when they unlock it thanks i was wondering can i see your steve irwin model to my email if you have it?</description>
		<content:encoded><![CDATA[<p>awe, thats to bad and yah i like ur idea, and adding on they could select the ship they want to use when they unlock it thanks i was wondering can i see your steve irwin model to my email if you have it?</p>
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		<title>By: admin</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-4395</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 16 Apr 2011 08:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-4395</guid>
		<description>Hej Devin!
Unfortunately I stopped working on this prototype, as it was requiring more time than what I was ready to invest for the cause.
I agree with you on how cool it would be to have the whole fleet available! One should also consider though that this could be nice for people already informed on the issue, and not necessarily add anything new to the experience for people not able to recognize the vessels.
They could even be used as unlockable awards, for example by granting the possibility to sail different vessels according to your progressive score.. Imagine a ranking system that makes you progressively get access to the different ships :-)

Anyway, glad you liked it!</description>
		<content:encoded><![CDATA[<p>Hej Devin!<br />
Unfortunately I stopped working on this prototype, as it was requiring more time than what I was ready to invest for the cause.<br />
I agree with you on how cool it would be to have the whole fleet available! One should also consider though that this could be nice for people already informed on the issue, and not necessarily add anything new to the experience for people not able to recognize the vessels.<br />
They could even be used as unlockable awards, for example by granting the possibility to sail different vessels according to your progressive score.. Imagine a ranking system that makes you progressively get access to the different ships <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Anyway, glad you liked it!</p>
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		<title>By: Devin Rodrigues</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-4394</link>
		<dc:creator>Devin Rodrigues</dc:creator>
		<pubDate>Sat, 16 Apr 2011 08:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-4394</guid>
		<description>Great game i must say, i am a Greenpeace Student Activist, and i like this game a lot do you think you can make a game just lke this but with the MV Esperanza Ship from Greenpeace and amybe add a game menu where you can select which ship from Sea Shepherd- Greenpeace like (Steve Irwin, Bob Barker, Gorjia, Ady Gil, Arctic Sunrise, Esperanza) and maybe add whalng ships sailing around or something please tell me your still making this game if not please continue its great</description>
		<content:encoded><![CDATA[<p>Great game i must say, i am a Greenpeace Student Activist, and i like this game a lot do you think you can make a game just lke this but with the MV Esperanza Ship from Greenpeace and amybe add a game menu where you can select which ship from Sea Shepherd- Greenpeace like (Steve Irwin, Bob Barker, Gorjia, Ady Gil, Arctic Sunrise, Esperanza) and maybe add whalng ships sailing around or something please tell me your still making this game if not please continue its great</p>
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		<title>By: admin</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-477</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 16 Aug 2010 09:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-477</guid>
		<description>@eren

Wué! Glad you liked it, here some info for ya! ;)

The application is built using the Unity game engine (http://unity3d.com/).

As for the water, there are different possible implementations that look really great, and that are easily embeddable according to your necessities. I would suggest you starting from the standard Water matherials that come with the engine, and see if you are satisfied with them (http://unity3d.com/support/documentation/Manual/HOWTO-Water.html).

Not enough? Google is full of scripts and shaders, usually of higher complexity, but that grant you more fancy effects. (As for one, the Infinite Ocean package.. http://www.nikko3d.com/index.php/ocean3d/45/ )

As for the buoyant movement of the ship I used a script that you can download from http://forum.unity3d.com/viewtopic.php?t=33588 (“Buoyancy.unitypackage.zip”)

I hope you got the info you&#039;re looking for! ;)</description>
		<content:encoded><![CDATA[<p>@eren</p>
<p>Wué! Glad you liked it, here some info for ya! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The application is built using the Unity game engine (<a href="http://unity3d.com/)" rel="nofollow">http://unity3d.com/)</a>.</p>
<p>As for the water, there are different possible implementations that look really great, and that are easily embeddable according to your necessities. I would suggest you starting from the standard Water matherials that come with the engine, and see if you are satisfied with them (<a href="http://unity3d.com/support/documentation/Manual/HOWTO-Water.html)" rel="nofollow">http://unity3d.com/support/documentation/Manual/HOWTO-Water.html)</a>.</p>
<p>Not enough? Google is full of scripts and shaders, usually of higher complexity, but that grant you more fancy effects. (As for one, the Infinite Ocean package.. <a href="http://www.nikko3d.com/index.php/ocean3d/45/" rel="nofollow">http://www.nikko3d.com/index.php/ocean3d/45/</a> )</p>
<p>As for the buoyant movement of the ship I used a script that you can download from <a href="http://forum.unity3d.com/viewtopic.php?t=33588" rel="nofollow">http://forum.unity3d.com/viewtopic.php?t=33588</a> (“Buoyancy.unitypackage.zip”)</p>
<p>I hope you got the info you&#8217;re looking for! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: eren yagdiran</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-476</link>
		<dc:creator>eren yagdiran</dc:creator>
		<pubDate>Mon, 16 Aug 2010 09:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-476</guid>
		<description>hello there , firstly i am surprised when i see your sea-wave effect :) that really looks great.. Would you provide me some info for making that effect ?</description>
		<content:encoded><![CDATA[<p>hello there , firstly i am surprised when i see your sea-wave effect <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  that really looks great.. Would you provide me some info for making that effect ?</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-271</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 10 Jun 2010 07:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-271</guid>
		<description>@Zeke

Good points here..! ;)
The possibility of falling off the &quot;edge of the world&quot; is just my personal challenge to modern scientific theories about the shape of the planet. If you remember, even Galileo Galilei admitted (at last!) that he was wrong, and that the earth is flat.
Or maybe I could use it as a promotion for the &quot;&lt;a href=&quot;http://www.amazon.com/World-kosmou-NON-USA-FORMAT-Reg-2/dp/B003Q3F9FY/ref=sr_1_12?ie=UTF8&amp;s=dvd&amp;qid=1275995493&amp;sr=1-12&quot; rel=&quot;nofollow&quot;&gt;At the edge of the world&lt;/a&gt;&quot; documentary that just came out..

:D

Nah..
I think i will limit the movements of the vessels with an appropriate level design, such as limited paths across iceberg fields etc.
The waypoints implemented in the radar also will hint towards which direction the player is supposed to go.
But true, I could also implement a function that &quot;corrects&quot; the player&#039;s manouevres, if something goes wrong.. ;)

As for the propulsion, things are going to be easier to manage as soon as i code the &quot;collision management&quot; part. Right now the vessel can navigate over certain icebergs because i made them using simple spheric colliders, as a fast way to set it up. Having more accurate colliders should prevent the vessel from climbing the edges of the obstacles, resulting in a more realistic collision.

What do you mean as sky damage effects? :)

It&#039;s going to get interesting soon! :D</description>
		<content:encoded><![CDATA[<p>@Zeke</p>
<p>Good points here..! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
The possibility of falling off the &#8220;edge of the world&#8221; is just my personal challenge to modern scientific theories about the shape of the planet. If you remember, even Galileo Galilei admitted (at last!) that he was wrong, and that the earth is flat.<br />
Or maybe I could use it as a promotion for the &#8220;<a href="http://www.amazon.com/World-kosmou-NON-USA-FORMAT-Reg-2/dp/B003Q3F9FY/ref=sr_1_12?ie=UTF8&#038;s=dvd&#038;qid=1275995493&#038;sr=1-12" rel="nofollow">At the edge of the world</a>&#8221; documentary that just came out..</p>
<p> <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Nah..<br />
I think i will limit the movements of the vessels with an appropriate level design, such as limited paths across iceberg fields etc.<br />
The waypoints implemented in the radar also will hint towards which direction the player is supposed to go.<br />
But true, I could also implement a function that &#8220;corrects&#8221; the player&#8217;s manouevres, if something goes wrong.. <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>As for the propulsion, things are going to be easier to manage as soon as i code the &#8220;collision management&#8221; part. Right now the vessel can navigate over certain icebergs because i made them using simple spheric colliders, as a fast way to set it up. Having more accurate colliders should prevent the vessel from climbing the edges of the obstacles, resulting in a more realistic collision.</p>
<p>What do you mean as sky damage effects? <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It&#8217;s going to get interesting soon! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: zeke</title>
		<link>http://www.lucsali.com/meet-the-game-ok-yea-another-prototype/comment-page-1/#comment-268</link>
		<dc:creator>zeke</dc:creator>
		<pubDate>Thu, 10 Jun 2010 00:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lucsali.com/?p=775#comment-268</guid>
		<description>I think I fell off the edge of the world, game could use a sky damage effects (I know that is difficult but it would be great) more accurate propulsion (you can be up on ice with the prop out of the water and still go) and splashing.  regardless the game is great :)</description>
		<content:encoded><![CDATA[<p>I think I fell off the edge of the world, game could use a sky damage effects (I know that is difficult but it would be great) more accurate propulsion (you can be up on ice with the prop out of the water and still go) and splashing.  regardless the game is great <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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