I still have to come up with a good title..

..and a good header too (and yea, it's a template.. bababa..)
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Night Attack!

admin | December 10, 2009

What a better way to test a new control mode than during a stealth antiwhaling operation on pitch black Antarctic waters..?

Stealth mission

This version has some new stuff:

  • If you crash against a vessel, the zodiac stops (it would happen something more catastrophic, but i’ll code that part later)
  • If you get hit by a water cannon, the zodiac will try to change direction getting pushed away from the vessel
  • Night scenario

It looks like the work it’s proceeding slowly, but I’ve been rewriting a huge amount of code since the original protoype: This will allow me much more flexibility when implementing the rest of the game.. So yea, come back in a week if I’m too slow :D

How does this night scenario works? Do you feel the tension in it? Or is it just undrivable?

The sounds are not the right ones, they are just placed there to remember me to look for the m before the 6th of january :D

You can try the prototype at this link (click the second “play” button..)

Any comment? Ideas? Destructive criticism? :D

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Work in progress
Tags
advergame, night level, prototype, seashepherd
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One Response to “Night Attack!”

  1. Raddimi says:
    December 10, 2009 at 5:17 pm

    Good job pal, i`m amazed how far you went with Flash and AC3.

    If in school teach us to create things like that it would be great.

    Anyway congratulations for the progress!!!

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