Night Attack!
admin | December 10, 2009What a better way to test a new control mode than during a stealth antiwhaling operation on pitch black Antarctic waters..?

This version has some new stuff:
- If you crash against a vessel, the zodiac stops (it would happen something more catastrophic, but i’ll code that part later)
- If you get hit by a water cannon, the zodiac will try to change direction getting pushed away from the vessel
- Night scenario
It looks like the work it’s proceeding slowly, but I’ve been rewriting a huge amount of code since the original protoype: This will allow me much more flexibility when implementing the rest of the game.. So yea, come back in a week if I’m too slow
How does this night scenario works? Do you feel the tension in it? Or is it just undrivable?
The sounds are not the right ones, they are just placed there to remember me to look for the m before the 6th of january
You can try the prototype at this link (click the second “play” button..)
Any comment? Ideas? Destructive criticism?

Good job pal, i`m amazed how far you went with Flash and AC3.
If in school teach us to create things like that it would be great.
Anyway congratulations for the progress!!!