I still have to come up with a good title..

..and a good header too (and yea, it's a template.. bababa..)
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MV Steve Irwin, ready to roll!

admin | May 25, 2010


..and I’m finally satisfied with this model..!

The MV Steve Irwin is the flagship of Sea Shepherd Conservation Society, a non-profit marine conservation organization that operates to protect ocean wildlife, enforcing existing regulation against poachers, and much more.

I’m going to use this model in an advergame that for long time i’ve been planning on developing, and that will probably evolve from the existing Overfisher prototype.

But for now, enjoy the show..! 8-) Read the rest of this entry »

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3d model, 3dsm, boat, seashepherd, ship, steve irwin
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3D Studio Max: MV Steve Irwin – 3

admin | May 24, 2010

Steve Irwin vessel

..and yet another day working on 3D Studio Max.

Today I faced for the first time the problem of texturing a model. I ended up following this really good tutorial:

Using UVW Mapping Texture Technique In 3D Studio Max – http://www.republicofcode.com/tutorials/3ds/unwrap_uvw_mapping/

Talking about the model itself, it is not perfectly accurate, ok yea, not accurate at all :D , but for the level of detail needed in the game it is more than enough.

It must be reminded in fact that the average potential player will probably have only heard of Sea Shepherd via the tv show Whale Wars, or even just its cartoonish version signed by South Park.. My goal was to make the vessel recognizable.

The next step from here will consist in texturing the helideck, and probably add a couple of Zodiacs on the deck of the vessel.

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3D Studio Max: MV Steve Irwin – 2

admin | May 19, 2010

..And here the result of another day working on this wonderful project! :D


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3dsm, orkney, seashepherd, steve irwin, westra
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3D Studio Max: MV Steve Irwin, Hull

admin | May 18, 2010


To celebrate my second day of apprenticeship of 3D Studio Max I decided to get started with the real deal, the MV Steve Irwin.. Or at least its hull.. :D

This is the result of a couple of hours of painful struggling against the machine, involving a total loss of data for having forgotten to save.. again! ..Damn I’m stupid! :D


[UPDATE 00:47] ..and here some extra goodies! The bridge sections are inaccurate, I just wanted to feel how it felt like to have a model that actually looked like a ship.. :D


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3D Studio Max: P-38 Lightning

admin | May 17, 2010


I finally decided to start working on 3D Studio Max..

This will give me the flexibility to build the low polygons models that i’ll need for the Overfisher game.

..and yea, it’s also for fun.. how cool is that plane?! :D

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