Going towards the release of a new prototype..
admin | June 1, 2010
Well yes, it’s proceeding!
And now I’ll have to begin to push times.. I want to have it ready for the 20th of June.. a couple of weeks left..
Today i cleaned up the messy code of “The Overfisher”, starting a new and more efficent version that drives the new functions of the gameplay.
In particular i focused on giving the boat inertia in its movements, trying to balance realism with some exagerated caracteristics.
One of them is the implementation of buoyancy. This allows for the boat to behave as if it was floating, giving a much more powerful effect to the general navigation and (yes!) the collisions.
Here some screenshots of the upcoming next prototype.. enjoy!


External resources:
Buoyancy: http://en.wikipedia.org/wiki/Buoyancy
Buoyancy in Unity3D: http://forum.unity3d.com/viewtopic.php?t=33588 (i used that “Buoyancy.unitypackage.zip” script)









