I still have to come up with a good title..

..and a good header too (and yea, it's a template.. bababa..)
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Going towards the release of a new prototype..

admin | June 1, 2010


Well yes, it’s proceeding!

And now I’ll have to begin to push times.. I want to have it ready for the 20th of June.. a couple of weeks left.. :D

Today i cleaned up the messy code of “The Overfisher”, starting a new and more efficent version that drives the new functions of the gameplay.

In particular i focused on giving the boat inertia in its movements, trying to balance realism with some exagerated caracteristics.

One of them is the implementation of buoyancy. This allows for the boat to behave as if it was floating, giving a much more powerful effect to the general navigation and (yes!) the collisions.

Here some screenshots of the upcoming next prototype.. enjoy! :D



External resources:

Buoyancy: http://en.wikipedia.org/wiki/Buoyancy

Buoyancy in Unity3D: http://forum.unity3d.com/viewtopic.php?t=33588 (i used that “Buoyancy.unitypackage.zip” script)



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The Overfisher – 2v0

admin | March 14, 2010

Graphics pimped up! And much more!!

Click to play the game!

Second version of the game concept “The Overfisher”.

..Still in a prototype stage, this version of the game differs from the previous one on the following characteristics:

  • AI vessels now sail following smooth courses, resulting in less robocrappy trajectories.
  • The player can collect Boosters pickup, or jump on ramps to gain a bonus speed, for a certain amount of time. Read the rest of this entry »
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The Overfisher

admin | February 27, 2010

..and finally, here the first game completely homemade, with pure genuine brainz effort and no step-by-step guidance..! :D

The purpose of this minigame is simply to get to know Unity’s scripting, in a crash course style.

..In this particular game you will take the role of a very determined competitive fisherman, willing to gather as much fish as possible, in order to beat his market adversaries.
Unfortunately, the fishermen sooner or later will have to accept the reality that their business needs are not always as sustainable as they might think..

..In this particular game you will take the role of a very determined competitive fisherman, willing to gather as much fish as possible, in order to beat his market adversaries.

Unfortunately, the fishermen sooner or later will have to accept the reality that their business needs are not always as sustainable as they might think..

Click to test your skills as ferocious fisherman!

..my highest score, 135! ..anybody willing to challenge me?! :D

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..Che-Check.. Checksound!

admin | February 15, 2010

..Taaantaatarataantaantaaaaa… (ad libidum, it should be a literal representation of the Imperial March, Star Wars style baby!)

..the next one will be called WHAAALERS APOCALYPSE

Ouu yeah, it’s finally ready to go!

Read the rest of this entry »

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GUI uncovered

admin | December 30, 2009

I’m currently working on the visual aspects of the game: For now I did the menu, navigation etc.

Tomorrow I’ll be refining the ingame graphics, and hopefully improving that horrible attempt of drawing a credible representation of the Nishin Maru :D

You can try the prototype following this link.

As usual, any comment will be a helpful source of reflection :)

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High seas reportage

admin | December 14, 2009

I’m currently working on the functionality that will allow you to take pictures to the whaling vessels.

This will be one of the first challenges, teaching the player how to navigate the zodiac.

The camera in fact has a very short “range”, and this means that the player will be forced to drive very near to the vessels, dodging icebergs and avoiding to crash against the enemy ship. This requires good control over the throttle, making the player understand the enhanced control over the vehicle if managing the speed appropriately.

The player will have only a limited number of possible shots, in order to make the function more challenging.

When activating the camera a target will appear, indicating the point that the camera is directed to. Getting targeted by a watercannon will influence this function, making it more difficult to aim the right spots.

A new prototype will be posted on Wednesday..! :D

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Night Attack!

admin | December 10, 2009

What a better way to test a new control mode than during a stealth antiwhaling operation on pitch black Antarctic waters..?

Stealth mission

This version has some new stuff: Read the rest of this entry »

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New control mode

admin | December 9, 2009

Lots of user testers begged for a different control mode.. Well, here you go.. ye pirates!

The new version allows you to drive the zodiac entirely via keyboard, while still permitting you to use the mouse if you want more control over the vehicle.

..and don’t forget the stilish effect of driving with one hand like a real cowboy! :D

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Preview

admin | December 5, 2009

A quick glance to what’s going on backstage.. :D

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Foggy day in Antarctic waters..

admin | November 29, 2009

Here the result of some random prototype in “naval guerrilla” style. :D

I’m preparing bunches of code that may come useful for the actual game, according to what the concept dictates when developed.

wiiii

Here the functions that i tried to focus on:

Read the rest of this entry »

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