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	<title>I still have to come up with a good title.. &#187; prototype</title>
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		<title>Going towards the release of a new prototype..</title>
		<link>http://www.lucsali.com/going-towards-the-release-of-a-new-prototype/</link>
		<comments>http://www.lucsali.com/going-towards-the-release-of-a-new-prototype/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 17:28:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work in progress]]></category>
		<category><![CDATA[advergaming]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[sea shepherd]]></category>

		<guid isPermaLink="false">http://www.lucsali.com/?p=740</guid>
		<description><![CDATA[

Well yes, it&#8217;s proceeding!
And now I&#8217;ll have to begin to push times.. I want to have it ready for the 20th of June.. a couple of weeks left..  
Today i cleaned up the messy code of &#8220;The Overfisher&#8221;, starting a new and more efficent version that drives the new functions of the gameplay.
In particular [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-741" src="http://www.lucsali.com/wp-content/uploads/Untitled-28.jpg" alt="" width="550" height="408" /></p>
<p><br class="spacer_" /></p>
<p>Well yes, it&#8217;s proceeding!</p>
<p>And now I&#8217;ll have to begin to push times.. I want to have it ready for the 20th of June.. a couple of weeks left.. <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Today i cleaned up the messy code of &#8220;The Overfisher&#8221;, starting a new and more efficent version that drives the new functions of the gameplay.</p>
<p>In particular i focused on giving the boat inertia in its movements, trying to balance realism with some exagerated caracteristics.</p>
<p>One of them is the implementation of buoyancy. This allows for the boat to behave as if it was floating, giving a much more powerful effect to the general navigation and (yes!) the collisions.</p>
<p>Here some screenshots of the upcoming next prototype.. enjoy! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><br class="spacer_" /></p>
<p><img class="alignnone size-full wp-image-742" src="http://www.lucsali.com/wp-content/uploads/Untitled-34.jpg" alt="" width="550" height="408" /></p>
<p><img class="alignnone size-full wp-image-743" src="http://www.lucsali.com/wp-content/uploads/Untitled-114.jpg" alt="" width="550" height="408" /></p>
<p><br class="spacer_" /></p>
<p><strong>External resources:</strong></p>
<p>Buoyancy: <a href="http://en.wikipedia.org/wiki/Buoyancy">http://en.wikipedia.org/wiki/Buoyancy</a></p>
<p>Buoyancy in Unity3D: <a href="http://forum.unity3d.com/viewtopic.php?t=33588">http://forum.unity3d.com/viewtopic.php?t=33588</a> (i used that &#8220;Buoyancy.unitypackage.zip&#8221; script)</p>
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		<item>
		<title>The Overfisher &#8211; 2v0</title>
		<link>http://www.lucsali.com/the-overfisher-2v0/</link>
		<comments>http://www.lucsali.com/the-overfisher-2v0/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 18:07:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Work in progress]]></category>
		<category><![CDATA[advergame]]></category>
		<category><![CDATA[overfisher]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.lucsali.com/?p=455</guid>
		<description><![CDATA[
Click to play the game!
Second version of the game concept &#8220;The Overfisher&#8221;.
..Still in a prototype stage, this version of the game differs from the previous one on the following characteristics:

AI vessels now sail following smooth courses, resulting in less robocrappy trajectories.


The player can collect Boosters pickup, or jump on ramps to gain a bonus speed, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-456" title="Graphics pimped up! And much more!!" src="http://www.lucsali.com/wp-content/uploads/overfisher.jpg" alt="Graphics pimped up! And much more!!" width="500" height="397" /></p>
<p><a title="Follow the blue link, down into the rabbit hole.." href="http://www.lucsali.com/projects/overfisher2/2v0/overfisher.html" target="_blank"><strong>Click to play the game!</strong></a></p>
<p>Second version of the game concept &#8220;The Overfisher&#8221;.</p>
<p>..Still in a prototype stage, this version of the game differs from the <a title="..try the older version" href="http://www.lucsali.com/overfisher/">previous one</a> on the following characteristics:</p>
<ul>
<li>AI vessels now sail following smooth courses, resulting in less robocrappy trajectories.</li>
</ul>
<ul>
<li>The player can collect Boosters pickup, or jump on ramps to gain a bonus speed, for a certain amount of time.<span id="more-455"></span></li>
</ul>
<ul>
<li>Sound baby! Not the final ones, but still you can begin to have an idea of what kind of experience the final game will offer, both in &#8220;pace&#8221; and in &#8220;seriousness&#8221;.</li>
<li>Highscores. Yes, because <a title="verify it by yerselves.." href="http://www.lucsali.com/overfisher/comment-page-1/#comment-60" target="_blank">Fred beat me</a> and now war has been declared. Fishing war, in particular.</li>
</ul>
<p>The graphics and sounds are still a dummy version, and in particular the theme, backbone of the idea of &#8220;the overfisher concept&#8221;, has not been implemented yet.  The next version of the game will be released in three weeks time, and it will be the final one.</p>
<p>But for now, <strong>let the battle begin</strong>!</p>
<p>I would be very interested to hear your impressions so far, and every comment the will help me calibrating the game will be very appreciated! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>You can keep track of the highest scores in the leaderboard on the right..! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong><a title="..you will probably be asked to download a plugin.. YES!" href="http://www.lucsali.com/projects/overfisher2/2v0/overfisher.html" target="_self">Click to play the game!</a></strong></p>
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		</item>
		<item>
		<title>The Overfisher</title>
		<link>http://www.lucsali.com/overfisher/</link>
		<comments>http://www.lucsali.com/overfisher/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 22:46:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work in progress]]></category>
		<category><![CDATA[advergame]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.lucsali.com/?p=398</guid>
		<description><![CDATA[
..and finally, here the first game completely homemade, with pure genuine brainz effort and no step-by-step guidance..!  
The purpose of this minigame is simply to get to know Unity&#8217;s scripting, in a crash course style.
 
 
 

..In this particular game you will take the role of a very determined competitive fisherman, willing to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lucsali.com/final/Overfisher/title.png" alt="" width="500px" /></p>
<p>..and finally, here the <strong>first game completely homemade</strong>, with pure genuine brainz effort and no step-by-step guidance..! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>The purpose of this minigame is simply to get to know Unity&#8217;s scripting, in a crash course style.</p>
<p><em> </em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 432px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">..In this particular game you will take the role of a very determined competitive fisherman, willing to gather as much fish as possible, in order to beat his market adversaries.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 432px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Unfortunately, the fishermen sooner or later will have to accept the reality that their business needs are not always as sustainable as they might think..</div>
<p>..In this particular game you will take the role of a very determined competitive fisherman, willing to gather as much fish as possible, in order to beat his market adversaries.</p>
<p>Unfortunately, the fishermen sooner or later will have to accept the reality that their business needs are not always as sustainable as they might think..</p>
<p></em></p>
<p><a title="..stay away from the lions!" href="http://www.lucsali.com/final/Overfisher/overfisher.html" target="_blank"><strong>Click to test your skills as ferocious fisherman!</strong></a></p>
<p><strong>..my highest score, 135!</strong> ..anybody willing to challenge me?! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>..Che-Check.. Checksound!</title>
		<link>http://www.lucsali.com/che-check-checksound/</link>
		<comments>http://www.lucsali.com/che-check-checksound/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 18:35:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Work in progress]]></category>
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		<guid isPermaLink="false">http://www.lucsali.com/?p=383</guid>
		<description><![CDATA[..Taaantaatarataantaantaaaaa&#8230; (ad libidum, it should be a literal representation of the Imperial March, Star Wars style baby!)

Ouu yeah, it&#8217;s finally ready to go!

This is my first attempt of an application built using a Game Engine (Unity).
&#8220;My&#8221; first attempt.. there&#8217;s not so much of &#8220;me&#8221; in it, being it just a 280+ pages tutorial, but ye, [...]]]></description>
			<content:encoded><![CDATA[<p><em>..Taaantaatarataantaantaaaaa&#8230; </em>(ad libidum, it should be a literal representation of the Imperial March, Star Wars style baby!)</p>
<p><img class="alignnone size-full wp-image-384" title="..the next one will be called WHAAALERS APOCALYPSE" src="http://www.lucsali.com/wp-content/uploads/checksound.jpg" alt="..the next one will be called WHAAALERS APOCALYPSE" width="500" height="366" /></p>
<p><strong>Ouu yeah, it&#8217;s finally ready to go!</strong></p>
<p><strong><span id="more-383"></span></strong></p>
<p>This is my first attempt of an application built using a Game Engine (Unity).</p>
<p>&#8220;My&#8221; first attempt.. there&#8217;s not so much of &#8220;me&#8221; in it, being it just a 280+ pages tutorial, but ye, it&#8217;s a long way to the top if you wanna rock &#8216;n roll!</p>
<p>The game is a simple AdVeNtOrOuS experience, in which the player is left alone onto a deserted island, waaaay to big for him to explore.</p>
<p>Thank god he was lucky enough to land right next a cabin and a fireplace.. and a coconut throwing platform..</p>
<p>Well, I could trip for hours with this three elements, but it&#8217;s actually not that much of a big deal to solve the riddles.. have fun with it <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a href="http://www.lucsali.com/final/prototypes/Unity/checksound0/checksound.html" target="_blank"><strong>..Try the game!</strong></a><strong> </strong>(Use SHIFT to throw the FLAMIN&#8217; COCONUTS, when standing on the platform.. <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
<p>Next step? ..now it gets interesting.</p>
<p>Thanks to <strong>Marcdub</strong>, I finally got the blueprints of the HMS Orkney, sister ship to the Westra, aka Steve Irwin! ..I also found the drawings of the Ady Gil, so now I have enough material to start planning some 3D work.</p>
<p><img class="alignnone size-full wp-image-386" title="Blueprints" src="http://www.lucsali.com/wp-content/uploads/Untitled-11.jpg" alt="Blueprints" width="500" height="200" /></p>
<p>I don&#8217;t feel confident yet to start developing my own applications using game engines, so I&#8217;ll also study two other tutorials:</p>
<ul>
<li><a href="http://download.unity3d.com/support/resources/files/2DGameplayTutorial.pdf" target="_blank">2D Gameplay Tutorial</a></li>
<li><a href="http://unity3d.com/support/resources/tutorials/3d-platform-game" target="_blank">3rd Person Platformer Tutorial</a></li>
</ul>
<p>These should give me enough resources and competence to finally apply all this knowledge to the final goal:</p>
<h4><strong>Developing an AdverGame for Sea Shepherd</strong>.</h4>
<p>Hold on, good times are coming! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><img style="border: 0px initial initial;" title="..meet Lerpz, the main character of the next tutorials" src="http://download.unity3d.com/support/images/lerpz_banner.jpg" alt="" width="187" height="262" />
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		<title>GUI uncovered</title>
		<link>http://www.lucsali.com/gui-uncovered/</link>
		<comments>http://www.lucsali.com/gui-uncovered/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 19:10:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work in progress]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[seashepherd]]></category>

		<guid isPermaLink="false">http://www.lucsali.com/?p=329</guid>
		<description><![CDATA[



I&#8217;m currently working on the visual aspects of the game: For now I did the menu, navigation etc.
Tomorrow I&#8217;ll be refining the ingame graphics, and hopefully improving that horrible attempt of drawing a credible representation of the Nishin Maru  
You can try the prototype following this link.
As usual, any comment will be a helpful [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-337" src="http://www.lucsali.com/wp-content/uploads/strip1.jpg" alt="" width="400" /></p>
<p><img class="alignnone size-full wp-image-334" src="http://www.lucsali.com/wp-content/uploads/strip2.jpg" alt="" width="400" /></p>
<p><img class="alignnone size-full wp-image-338" src="http://www.lucsali.com/wp-content/uploads/strip3.jpg" alt="" width="400" /></p>
<p><img class="alignnone size-full wp-image-339" src="http://www.lucsali.com/wp-content/uploads/strip4.jpg" alt="" width="400" /></p>
<p>I&#8217;m currently working on the visual aspects of the game: For now I did the menu, navigation etc.</p>
<p>Tomorrow I&#8217;ll be refining the ingame graphics, and hopefully improving that horrible attempt of drawing a credible representation of the Nishin Maru <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><strong>You can try the prototype following <a title="..play the game!" href="http://www.lucsali.com/final/prototypes/sprint3/game.htm">this link</a></strong><strong>.</strong></p>
<p>As usual, any comment will be a helpful source of reflection <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>High seas reportage</title>
		<link>http://www.lucsali.com/high-seas-reportage/</link>
		<comments>http://www.lucsali.com/high-seas-reportage/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 16:53:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work in progress]]></category>
		<category><![CDATA[advergame]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[seashepherd]]></category>

		<guid isPermaLink="false">http://www.lucsali.com/?p=292</guid>
		<description><![CDATA[I&#8217;m currently working on the functionality that will allow you to take pictures to the whaling vessels.
This will be one of the first challenges, teaching the player how to navigate the zodiac.
The camera in fact has a very short &#8220;range&#8221;, and this means that the player will be forced to drive very near to the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently working on the functionality that will allow you to<strong> take pictures to the whaling vessels</strong>.</p>
<p>This will be one of the first challenges, <strong>teaching the player how to navigate the zodiac</strong>.</p>
<p>The camera in fact has a very<strong> short &#8220;range&#8221;,</strong> and this means that the player will be forced to drive very near to the vessels, dodging icebergs and avoiding to crash against the enemy ship. This requires good <strong>control over the throttle</strong>, making the player understand the enhanced control over the vehicle if managing the speed appropriately.</p>
<p>The player will have only a limited number of possible shots, in order to make the function more challenging.</p>
<p>When activating the camera a target will appear, indicating the point that the camera is directed to. Getting targeted by a watercannon will influence this function, making it more difficult to aim the right spots.</p>
<p><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/cXozooDznhw?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" frameborder="0"></iframe>
</span><p><a href="http://www.youtube.com/watch?v=cXozooDznhw">www.youtube.com/watch?v=cXozooDznhw</a></p></p>
<p>A new prototype will be posted on Wednesday..! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>Night Attack!</title>
		<link>http://www.lucsali.com/night-attack/</link>
		<comments>http://www.lucsali.com/night-attack/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 14:35:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work in progress]]></category>
		<category><![CDATA[advergame]]></category>
		<category><![CDATA[night level]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[seashepherd]]></category>

		<guid isPermaLink="false">http://www.lucsali.com/?p=265</guid>
		<description><![CDATA[What a better way to test a new control mode than during a stealth antiwhaling operation on pitch black Antarctic waters..?

This version has some new stuff:

 If you crash against a vessel, the zodiac stops (it would happen something more catastrophic, but i&#8217;ll code that part later)


If you get hit by a water cannon, the [...]]]></description>
			<content:encoded><![CDATA[<p>What a better way to test a new control mode than during a stealth antiwhaling operation on pitch black Antarctic waters..?</p>
<p><img class="alignnone size-full wp-image-266" title="Stealth mission" src="http://www.lucsali.com/wp-content/uploads/night-attack.jpg" alt="Stealth mission" width="400" height="241" /></p>
<p>This version has some new stuff:<span id="more-265"></span></p>
<ul>
<li> If you crash against a vessel, the zodiac stops (it would happen something more catastrophic, but i&#8217;ll code that part later)</li>
</ul>
<ul>
<li>If you get hit by a water cannon, the zodiac will try to change direction getting pushed away from the vessel</li>
</ul>
<ul>
<li>Night scenario</li>
</ul>
<p>It looks like the work it&#8217;s proceeding slowly, but I&#8217;ve been rewriting a huge amount of code since the original protoype: This will allow me much more flexibility when implementing the rest of the game.. So yea, come back in a week if I&#8217;m too slow <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>How does this night scenario works? Do you feel the tension in it? Or is it just undrivable?</p>
<p>The sounds are not the right ones, they are just placed there to remember me to look for the m before the 6th of january <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>You can try the prototype <a title="The second &quot;play&quot; I said!" href="http://www.lucsali.com/final/prototypes/sprint2/2v1/prototype.html">at this link</a> (click the second &#8220;play&#8221; button..)</p>
<p>Any comment? Ideas? Destructive criticism? <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>New control mode</title>
		<link>http://www.lucsali.com/new-control-mode/</link>
		<comments>http://www.lucsali.com/new-control-mode/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 22:10:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work in progress]]></category>
		<category><![CDATA[advergame]]></category>
		<category><![CDATA[controls]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[seashepherd]]></category>

		<guid isPermaLink="false">http://www.lucsali.com/?p=263</guid>
		<description><![CDATA[Lots of user testers begged for a different control mode.. Well, here you go.. ye pirates!
The new version allows you to drive the zodiac entirely via keyboard, while still permitting you to use the mouse if you want more control over the vehicle.
..and don&#8217;t forget the stilish effect of driving with one hand like a [...]]]></description>
			<content:encoded><![CDATA[<p>Lots of user testers begged for a different control mode.. Well, here you go.. ye pirates!</p>
<p>The new version allows you to drive the zodiac entirely via keyboard, while still permitting you to use the mouse if you want more control over the vehicle.</p>
<p>..and don&#8217;t forget the stilish effect of driving with one hand like a real cowboy! <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=nLt-yQNYJ00">www.youtube.com/watch?v=nLt-yQNYJ00</a></p>
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		<title>Preview</title>
		<link>http://www.lucsali.com/preview/</link>
		<comments>http://www.lucsali.com/preview/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 15:52:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work in progress]]></category>
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		<guid isPermaLink="false">http://www.lucsali.com/?p=233</guid>
		<description><![CDATA[A quick glance to what&#8217;s going on backstage..  


www.youtube.com/watch?v=thjxHKFe8A0

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]]></description>
			<content:encoded><![CDATA[<p>A quick glance to what&#8217;s going on backstage.. <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=thjxHKFe8A0">www.youtube.com/watch?v=thjxHKFe8A0</a></p>
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		<title>Foggy day in Antarctic waters..</title>
		<link>http://www.lucsali.com/foggy-day-in-antarctic-waters/</link>
		<comments>http://www.lucsali.com/foggy-day-in-antarctic-waters/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 13:51:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work in progress]]></category>
		<category><![CDATA[advergame]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[seashepherd]]></category>

		<guid isPermaLink="false">http://www.lucsali.com/?p=206</guid>
		<description><![CDATA[Here the result of some random prototype in &#8220;naval guerrilla&#8221; style.  
I&#8217;m preparing bunches of code that may come useful for the actual game, according to what the concept dictates when developed.

Here the functions that i tried to focus on:


Movement of the zodiac as natural as possible. It was damn hard to give it [...]]]></description>
			<content:encoded><![CDATA[<p>Here the result of some random prototype in &#8220;naval guerrilla&#8221; style. <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I&#8217;m preparing bunches of code that may come useful for the actual game, according to what the concept dictates when developed.</p>
<p><img class="size-full wp-image-214 alignnone" title="wiiii" src="http://www.lucsali.com/wp-content/uploads/prototype1.jpg" alt="wiiii" width="627" height="367" /></p>
<p>Here the functions that i tried to focus on:</p>
<p><span id="more-206"></span></p>
<ul>
<li><strong>Movement of the zodiac</strong> as natural as possible. It was damn hard to give it <strong>enough inertia</strong> to make it look natural.<br />
Did i succeed? Does is still look like Robocop trying to hunt a whale?</li>
<li><strong>Splashy thingy</strong> behind and under the boat, and bumping movement of it while &#8220;driving&#8221;. Does it look like the<strong> trail of a boat</strong>?<br />
Does it help giving the<strong> sense of increasing and decreasing of speed</strong> of the vehicle?</li>
<li>Fog. It could be interesting to use fog to make a level suddenly become harder. <strong>Does it make the experience a bit more exciting</strong><strong>?</strong> or is it just a big gray square with a blurred hole in the middle? Did you understand that it represented the limited visual?</li>
<li>Crashing against icebergs: You did got that those were icebergs, right? Does it feel <strong>heavy</strong> the <strong>impact</strong>? Or does it feel like throwing a bouncy ball against a wall?</li>
</ul>
<p>The graphics are crappy, try not to get distracted by them. The sounds are just to experiment if it is possible to feel the acceleration of an engine (Renault van, hell yea!) by simply fading two clips. The real one should be much more brutal and at muuuch higher RPM.</p>
<h4><strong>Controls:</strong></h4>
<p><strong>A : turn left</strong></p>
<p><strong>D : turn right</strong></p>
<p><strong>Mouse, dragging the leva up and down : Throttle</strong></p>
<p>How does it feel the throttle leva? Does it help you having more control over the boat by giving small bursts of power, or do you keep it stuck at full speed all the time?</p>
<p>What about the complex speed of the boat? Too slow? Too fast?</p>
<p>The more you play, the more difficult it gets. There is no ending, it just keeps creating icebergs until your computer explodes for low performance <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<h4 style="font-size: 1em;">
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			id="fm_naval_928771680"
			class="flashmovie"
			width="600"
			height="300">
	<param name="movie" value="http://www.lucsali.com/final/prototypes/naval.swf" />
	<param name="play" value="false" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://www.lucsali.com/final/prototypes/naval.swf"
			name="fm_naval_928771680"
			width="600"
			height="300">
		<param name="play" value="false" />
	<!--<![endif]-->
		<a style="color: #14568a !important;" href="http://adobe.com/go/getflashplayer"><img style="border: 0px none initial;" src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>

	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object></h4>
<p>(no preloader, patience young jedies)</p>
<p><strong>Enjoy!</strong> ..and it would be really appreciated if you could spend the time to write some <strong>feedback </strong> <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   ..be gentle though, this is the result of like 8 hours of work since yesterday night <img src='http://www.lucsali.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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