I still have to come up with a good title..

..and a good header too (and yea, it's a template.. bababa..)
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PropFouling ..IN DRIFTING.

admin | December 12, 2009

In a hurry?    Try the game

Otherwise take your time to keep reading through..

You can finally try the latest prototype, with the following improvements:

  • Boundaries limited. You won’t get lost out of the screen ever again. Your world is limited now. :(
  • Watercannons are more annoying than ever. They will slow you down and they will push you away from the ship. Hopefully into an iceberg.
  • Luckily crashing into an iceberg is not so annoying as the latest versions: You will still slow down, but eventually you can “run over” them. This makes the game usable, and easier for less able zodiac drivers.
  • I’m siiiinging in the raaaaaiinn. Yes, it rains, if you get hit by a watercannon.
  • You can try to deploy a propfouler! I still need to tune that function not to make it too hard either to easy, but it begins to take form.

I also changed some settings of the gameplay: Now the zodiac will seem to have more inertia. It feels like driving a Camaro in Need For Speed.. It’s a pleasure to send it in drifting :D

Try the game and comment what you think..! :)

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Night Attack!

admin | December 10, 2009

What a better way to test a new control mode than during a stealth antiwhaling operation on pitch black Antarctic waters..?

Stealth mission

This version has some new stuff: Read the rest of this entry »

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New control mode

admin | December 9, 2009

Lots of user testers begged for a different control mode.. Well, here you go.. ye pirates!

The new version allows you to drive the zodiac entirely via keyboard, while still permitting you to use the mouse if you want more control over the vehicle.

..and don’t forget the stilish effect of driving with one hand like a real cowboy! :D

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Sprinting towards the second leg

admin | December 9, 2009

The first Sprint is completed and tested.

I’m finally able to reorganize my ideas and start a new prototype, more refined than the precedent.

I hate drawing i hate drawing i hat...

This implementation will focus on:

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Prototyping

admin | December 7, 2009

Argh, i have to come up with a name for the game, any ideas? :D

Today i held a focus group to check the work done so far, plus get inspired by new interesting points of view shooting in different perspectives.

Here the game at this stage, feel free to leave feedback ;)

Click here to try the prototype

Controls: A and D to turn, drag the throttle up and down to manage the speed.  Press 1 to activate/deactivate the camera and 3 to deploy a prop fouler.

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Preview

admin | December 5, 2009

A quick glance to what’s going on backstage.. :D

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Naval Warfare

admin | December 5, 2009

Quick update..!

I’ve not recently posted any info about the game, because of an incoming focus group in which i hope to get authentic first time impressions.
..but this stuff is getting me so exalted that I can’t resist from posting a little taste.. :D

Warfare!

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Water cannon attack!

admin | November 29, 2009

Second prototype..!

If there is a boat fight there will most probably be someone shooting with a water cannon. Probably an evil japanese whaler with an angry face.

Mouse.down to activate the cannon, Mouse.up to deactivate it.

This is just to prove that it works. The idea is to have the ships aiming the water cannon at you while you try to approach them to do whatever you want to do.

..You pirate! :D

Get Adobe Flash player

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Foggy day in Antarctic waters..

admin | November 29, 2009

Here the result of some random prototype in “naval guerrilla” style. :D

I’m preparing bunches of code that may come useful for the actual game, according to what the concept dictates when developed.

wiiii

Here the functions that i tried to focus on:

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AdverGame topic chosen: Sea Shepherd

admin | November 22, 2009

Action!

Established in 1977, Sea Shepherd Conservation Society (SSCS) is an international non-profit, marine wildlife conservation organization. Our mission is to end the destruction of habitat and slaughter of wildlife in the world’s oceans in order to conserve and protect ecosystems and species.

Sea Shepherd uses innovative direct-action tactics to investigate, document, and take action when necessary to expose and confront illegal activities on the high seas. By safeguarding the biodiversity of our delicately-balanced ocean ecosystems, Sea Shepherd works to ensure their survival for future generations.

from http://www.seashepherd.org/who-we-are/

An analysis of the organization and of the message to brand will follow briefly.

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