I still have to come up with a good title..

..and a good header too (and yea, it's a template.. bababa..)
  • Subscribe
  • HOME
  • Lucas
  • Showcase
  • Cool Stuff
  • Eco
  • Gaming
  • Ad Campaigns
  • Work in Progress
  • Work
  • Things to do before to die

Pathfinder

admin | June 9, 2010


Today’s improvements to the game consisted in the implementation of a pathfinder functionality.

This will allow AI objects to “travel” across the levels, calculating a path that intentionally avoids predefined areas.

As you can see in the picture above, the program determines particular paths, that represent “walkable areas” (green lines), and unwalkable zones (the areas that surround the red cubes).

These maps are generated automatically, providing an extremely powerful tool to manage AI movements.

The script comes from the A* Pathfinding project from Aron Granberg.


In my particular project I intend to use this path finding functionality to drive AI vessels, such as an ally Zodiac during inflatable boats confrontations.

Another possible usage could be the reenactment of the pursuit between the spy vessel Shonan Maru 2 and the Steve Irwin, challenging each others’ seamanship skills in dangerous mazes of iceberg fields.



  • Digg this
  • Recommend on Facebook
  • Share via MySpace
  • Tweet this
Comments
4 Comments »
Categories
Work in progress
Tags
advergame, pathfinder, seashepherd, unity3d
Comments rss Comments rss
Trackback Trackback

Meet the game! Ok yea, another prototype..

admin | June 7, 2010

Untitled-116


Well, now we begin to roll. 8-)

You can finally try the first version of the latest prototype of the Sea Shepherd advergame.

As my original concept dictated, the game will be a side scroller, with focus on the navigation aspects across iceberg mazes, and highlights in fast paced zodiac pursuits.

At this initial stage, you can try the feel of navigating the Steve Irwin vessel across what should resemble a very ruff iceberg field.. :D

I tried to balance realism in the dynamics with certain more unrealistic elements, such as exagerated buoyancy, excessive speed and manouevre capabilities etc.

The game should have a high level of realism, yeah, but I also want it to be fun and entertaining for a casual gamer.

My favourite quote.. ‘Inaccurate, but it will blow your fucking mind..!’


So, in the hope of blowing some fucking mind up, here the link to the prototype.

The more feedback you give me, the more chances to see the issues solved in the next version..!


Controls:

  • Up/Down – Forward, Reverse
  • Left/Right – Steering wheel


  • Digg this
  • Recommend on Facebook
  • Share via MySpace
  • Tweet this
Comments
13 Comments »
Categories
Showcase, Work in progress
Tags
advergame, sea shepherd, unity3d
Comments rss Comments rss
Trackback Trackback

Radar implementation

admin | June 5, 2010

Also today I’ve adding some new goodies to the game..!

A radar function has been implemented, that will allow the player to interpret relevant info, such as obstacles or waypoints.

I’ve built this radar modifying an existing Javascript script that can be found here: http://www.unifycommunity.com/wiki/index.php?title=Radar

Soon i’ll have to begin testing the prototypes. I’m very itnerested to find out, for example, if the test players will be able to interpret the radar correctly, given the fact that the sidescrolling gameplay contradicts the usual vertical interpretation of a radar screen. It is going to be interesting to find out if people gets disoriented if the radar is rotated to follow the direction of the scrolling of the game.

I also changed the POV to make the game more similar to my original concept (Whale Defense Response).

Soon I will upload a decent prototype, so you will have the possibility to try it by yourselves.


  • Digg this
  • Recommend on Facebook
  • Share via MySpace
  • Tweet this
Comments
No Comments »
Categories
Work in progress
Tags
advergame, game, radar, sea shepherd, unity3d
Comments rss Comments rss
Trackback Trackback

Tag Cloud

3dsm adidas advergame campaign advergame advertising age distribution Alternate Reality Game ARG bababa demographics fail game game engine game platform gaming trends graphics greenpeace guerrilla marketing halo halo reach kitchen of wonders Lucas nestle oilspill overfisher planning portfolio preview problem statement prototype quote reach religion resource seashepherd sea shepherd second sprint steve irwin surveys unity unity3d video viral webdesign westra wtf

WP Cumulus Flash tag cloud by Roy Tanck requires Flash Player 9 or better.

Categories

  • Lucas
  • Showcase
  • Cool stuff
  • Eco
  • Gaming
  • Ad Campaigns
  • Work in progress
  • Work
  • Things-to-do-before-to-die

Find

@nti copyright - information for action - copy and distribute!